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M16
Assault - Tier 1
M16
Based on: M16A3
Rate: 720 RPM
Range: 200m
Accuracy: 80%
Recoil: 33%
Mobility: 85%
Magazine: 20
Reloading time: 3 s
ADS zoom: x1.25
Availability
Class: Assault
Tier: 1
Price: 600 Hp or 50 Coin

The M16 is the default Assault weapon.

Performance Edit

Being a starting weapon, the M16 is well balanced for lower player levels. Its high recoil and big muzzle flash make it difficult to engage targets at long range, making single-firing or burst firing essential at said range, but the M16 is very accurate at medium and short range, and is more accurate than the AK-74, the weapon is best fired at bursts to enhance it's accuracy and advantage over the AK-74, though spraying can be used in close range combat.

Upgraded to tier 12, it can deliver a standard damage of 300+. This gun is very well used by beginners of the game, especially in RCF.

Trivia

  1. The M16 in game aesthetically resembles an M16A2 rifle, which is fielded by the US military in the 1980s to replace the vietnam era M16A1, however, it would be anachronistic since the M16A2 only has three round burst, whereas the in game rifle has full auto
  2. It can also be an M16A1 rifle but with M16A2 hand guard, flash hider, pistol grip and stock
  3. Another possible real world counterpart is the M16A3, the fully automatic version of the M16A2, designed for security units, seabees and US Navy SEALs,it is more likely this variant.

M16 "Ranger" Edit

For a similar weapon, see M16C

The M16 Ranger was released as a Gun Runner weapon, and is essentially a re-skinned M16C. In fact, in the store it uses the same picture as the M16C, the biggest difference between the M16 ranger and the M16C is that the ranger comes with a red dot sight, making sight acquisition much faster, the red dot sight also makes tackling long range targets easier

Damage Edit

Tier 1 2 3 4 5 6 7 8 9 10 11 12
Damage 20 26 33 43 57 74 96 125 163 212 275 358

See also Edit